![]() I tried toggling the manual and auto afterburners again and finally everything seemed to be back to normal. But my problem wasn't over: My speed was still bouncing irratically from between 1 and 15kms. So there I was about 100 meters from the Port, waving through my window at some of the local pirates in the bar, shooting a hole straight through the center of the base with my Gammas. It must have deactivated something that was stuck. Finally I believe it was the toggling of the manual afterburner that brought me to a stop. In the process of freaking out I tried repeatedly to full-stop, reverse, turn on/off the manual and auto-afterburner, manually increase and decrease speeds. One moment it would say 15kms, then bounce to 158kms, then back down.Īt this point I couldn't even slow down if I wanted to and I was headed straight for the Anarchy Port at over 300kms in a Split Raptor with a ton of momentum. ![]() The afterburner seemed to work normally in that it sped up my Raptor from 109kms to about 412kms, but the 'target speed' bar was bouncing all over by gauge, and the 'actual speed' numbers were going crazy as well. On a raid of Loomanstrats', I jumped in and after a few moments hit the afterburner in a charge for the Pirate Anarchy Port in that sector. The idea here is pretty cool in that it allows even capital ships to gain a bit of speed when they need to at the cost of some energy cells. I downloaded the latest update to the bonus pack that allows the purchase of Afterburner upgrades. I figured this should belong in the general X-forum because it is now part of the bonus pack and not a script. It can be reactivated again straight away at the cost of an additional start up energy cells.
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